Each gun you come across only has one clip worth of bullets and you have to make sure your shot is on target too – so shooting where they're going to be, not where they are is essential. When we started with Superhot VR, we quickly realised just how limited ammo was. ![]() That is, of course, if you can break the habit of wanting to go guns blazing as soon as you get a chance. This style of bullet time design also gives you time to breathe and contemplate each and every move, unlike other games. With the power to control time like this, you feel somewhat super-human, with the ability to influence the world around you with the simple flick of a wrist. Sometimes when unarmed, you have to purposely move to push time on, to see where the enemy is going and force them to come within striking distance. We soon found we were spinning a hand in mid-air like we were trying to fast-forward the game rather than shuffling around on our feet. Turn your head to assess where they are and you're met with a hail of incoming rounds. This means that if there are multiple enemies shooting at you, their bullets come in more quickly as you shoot back. And the faster you move, the faster they move. The twist, of course, is that moving makes your enemies move too. You have to punch, shoot, stab and smash your way to victory as you fight for your life. Superhot VR places you in a world full of angry glass men intent on killing you. Playing this way in virtual reality feels unnatural, confusing and extremely challenging - but that's exactly what makes Superhot VR so fantastic and why the game is the most frustratingly enjoyable that we've played in VR to date. Best HTC Vive Cosmos, Vive and Vive Pro games: Incredible experiences to play right now. ![]()
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